/*-------------------------------------------------------*/
/* sunwise 整理于 2002/5/27/14:35 Original 1999 */
/* */
/*-------------------------------------------------------*/
/*------------- Compile ------------------------------ */
/* [in os mode:] */
/* bgiobj egavga */
/* tlib libgraphics.lib+egavga */
/* [in TC: ] */
/* make exe */
/*-------------------------------------------------------*/
#include
#include
#include
#define mDRAW 5
#define mLINE 6
#define mADOWN 7
#define mGEN 8
#define mLEFT 75
#define mRIGHT 77
#define mSPACE 57
#define mDOWN 80
#define mESC 1
#define TIMEINT 2
#define MAXX 9
#define MAXY 30
#define BACKCOLOR BLACK
#define WINX 50
#define WINY 470
#define GAP 6
#define AREAX (WINX+GAP)
#define AREAY (WINY-GAP)
#define BOXW 15
int oldarea[MAXY+1][MAXX];
int area[MAXY+1][MAXX];
int actW,actH,actX,actY;
int curX,curY,curColor,curW,curH;
int newX,newY,newColor,newW,newH;
int active;
int box[4][4];
int FORCOLOR;
int MESSAGE;
int BOX[7][4][4]={
{
,
,
,
},{
,
,
,
},{
,
,
,
},{
,
,
,
},{
,
,
,
},{
,
,
,
},{
,
,
,
}
};
void init();
void draw();
int genBox();
int getKey();
void lineFull();
int moveLeft();
int moveRight();
int moveDown();
int rotate();
int getW();
int getH();
void clearOldBox();
void putNewBox();
int collisionRotate(int box[][4]);
void getMessage();
void dispatchMessage();
int timeCome();
void fallDown();
int gameOver();
main()
{
int i;
init();
do
{
getMessage();
dispatchMessage();
}
while(!gameOver());
getch();
closegraph();
}
void getMessage()
{
if(MESSAGE) return;
if(timeCome())
{
MESSAGE=mADOWN;
return;
}
if(bioskey(1))
{
MESSAGE=bioskey(0)>>8;
return;
}
}
void dispatchMessage()
{
switch(MESSAGE)
{
case mLEFT: moveLeft();break;
case mRIGHT: moveRight();break;
case mADOWN: moveDown();break;
case mSPACE: rotate();break;
case mDOWN: fallDown(); break;
case mDRAW: draw();break;
case mLINE: lineFull();break;
case mGEN: genBox();break;
case mESC: closegraph(); exit(0);
default: MESSAGE=0;
}
}
void fallDown()
{
while(active)
{
moveDown(); draw();
}
MESSAGE=mLINE;
}
int timeCome()
{
static long tm, old;
tm=biostime(0,tm);
if(tm-old=MAXX)curX=MAXX-1-curW;
curY=MAXY-1-curH;
newX=curX; newY=curY; actX=curX;actY=curY;
actW=newW=curW; actH=newH=curH;
active=1;
if(collision(box)) return 0;
putNewBox();
draw(); MESSAGE=0;
return 1;
}
void lineFull()
{
int row,col, rowEnd,full,i,j;
rowEnd=newY+newH;
if(rowEnd>=MAXY-1) rowEnd=MAXY-2;
for(row=newY; row<=rowEnd;)
{
full=1;
for(col=0;colcurH? newH:curH;
actW=curX+actH-newX;
actX=newX; actY=newY; curX=newX;
curY=newY; curW=newW; curH=newH;
MESSAGE=mDRAW;
return 1;
}
int getW()
{
int i,j;
for(i=3;i>0;i--)
for(j=0;j<4;j++)
if(box[j][i]) return i;
return 0;
}
int getH()
{
int i,j;
for(j=3;j>0;j--)
for(i=0;i<4;i++)
if(box[j][i]) return j;
return 0;
}
void clearOldBox()
{
int i,j;
for(j=0;j<=curH; j++)
for(i=0;i<=curW; i++)
if(box[j][i])
area[curY+j][curX+i]=0;
}
void putNewBox()
{
int i,j;
for(j=0;j<=newH;j++)
for(i=0;i<=newW;i++)
if(box[j][i])
area[newY+j][newX+i]=FORCOLOR;
}
int collision(int cbox[][4])
{
int i,j;
if(newX<0) return 1;
if(newX+newW>=MAXX) return 1;
if(newY<0) return 1;
for(j=0;j<=newH;j++)
for(i=0;i<=newW;i++)
if(area[newY+j][newX+i]&&cbox[j][i]) return 1;
return 0;
}
int collisionRotate(int cbox[][4])
{
int i,j;
if(newX+newW>=MAXX) newX=MAXX-1-newW;
if(newY+newH>=MAXY) newY=MAXY-1-newH;
if(collision(cbox)) return 1;
for(i=0;i<=newW;i++)
for(j=0;j<=newH;j++)
if(area[newY+j][newX+i])
{
newX-=newW-i+1; goto L;
}
L: return collision(cbox);
}
int gameOver()
{
if(!active &&(curY+curH>MAXY-3)) return 1;
else return 0;
}
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