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  当前位置:> 程序开发 > 编程语言 > Java > J2ME
解决J2ME开发中的连续按键问题(2)
作者:佚名 时间:2006-09-22 09:39 出处:天新网 责编:月夜寒箫
              摘要:解决J2ME开发中的连续按键问题(2)

解决J2ME开发中的连续按键问题(2)

下面是应用程序截图和源代码。

 

 


package com.j2medev;


import Javax.microedition.lcdui.*;

import javax.microedition.midlet.MIDlet;

import javax.microedition.midlet.MIDletStateChangeException;


public class KeyActionMIDlet extends MIDlet

{


private Display display;


private MainCanvas mainCanvas;


protected void startApp() throws MIDletStateChangeException

{


display = Display.getDisplay(this);

mainCanvas = new MainCanvas();

new Thread(mainCanvas).start();

display.setCurrent(mainCanvas);


}


protected void pauseApp()

{

}


protected void destroyApp(boolean arg0) throws MIDletStateChangeException

{

}

}


package com.j2medev;


import javax.microedition.lcdui.*;


public class MainCanvas extends Canvas implements Runnable

{

private String buttonPressed;

private boolean leftPressed;

private boolean rightPressed;

private int px = getWidth() / 2;

public final int py = getHeight() / 2;


public MainCanvas()

{

buttonPressed = " ";

}


private void left()

{

if (px >= 0)

{

px--;

}

buttonPressed = "LEFT";

repaint();

}


private void right()

{

if (px <= getWidth())

{

px++;

}

buttonPressed = "RIGHT";

repaint();

}


public void run()

{

while (true)

{

if (leftPressed)

{

left();

}

if (rightPressed)

{

right();

}


try

{

Thread.sleep(50);

} catch (InterruptedException e)

{

e.printStackTrace();

}

}

}

public void paint(Graphics g)

{

g.setColor(0xFFFFFF);

g.fillRect(0, 0, getWidth(), getHeight());

g.setColor(0x000000);


g.drawString(buttonPressed, 20, 20, Graphics.LEFT | Graphics.TOP);

g.drawString("J2ME", px, py, Graphics.HCENTER | Graphics.TOP);

}


public void keyReleased(int keyCode)

{

int action = getGameAction(keyCode);

switch (action)

{

case LEFT:

leftPressed = false;

buttonPressed = "";

break;

case RIGHT:

rightPressed = false;

buttonPressed = "";

break;

default:

break;

}

repaint();

}

public void keyPressed(int keyCode)

{

int action = getGameAction(keyCode);


switch (action)

{

case LEFT:

left();

leftPressed = true;

break;


case RIGHT:

right();

rightPressed = true;

break;


default:

break;

}

repaint();


}

public void keyRepeated(int keyCode)

{

int action = getGameAction(keyCode);

switch (action)

{

case LEFT:

left();

break;

case RIGHT:

right();

break;


default:

break;

}

repaint();

}

}

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